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Free Lossless Audio Codec Free
Lossless Audio Codec (FLAC) is a file format for lossless
audio data compression. During compression, FLAC does not lose quality
from the audio stream, as Lossy data compression formats such
as MP3, Advanced Audio Coding, and Vorbis do. Josh
Coalson is the primary author of FLAC.
FLAC reduces bandwidth
and storage requirements without sacrificing the integrity of the audio
source. A digital audio recording (such as a compact disc track)
encoded to FLAC can be decompressed into an identical copy of the audio
data. Audio sources encoded to FLAC are typically reduced in size 40 to
50 percent (46% according to their own comparison).
FLAC is
suitable for everyday audio playback and archival, with support for
tagging, and fast seeking. FLAC's royalty-free nature makes it
well-supported by many software applications, but FLAC playback support
in portable audio devices and dedicated audio systems is limited at
this time.
On January 29, 2003, Xiphophorus (now called
the Xiph.Org Foundation) announced the incorporation of FLAC under
their banner, alongside Vorbis, Theora, Speex, and
others. Free means that the specification of the stream format can
be implemented by anyone without prior permission (Xiph.org reserves
the right to set the FLAC specification and certify compliance), and
that neither the FLAC format nor any of the implemented methods are
covered by any patent. It also means that the reference implementation
is free software. The sources for libFLAC and libFLAC++ are
available under Xiph.org's BSD licenses, and the sources for flac,
metaflac, and the plugins are available under the GNU General
Public License. In its stated goals, the FLAC project encourages its
developers not to implement copy prevention features of any kind.
Comparisons FLAC
is specifically designed for efficient packing of audio data, unlike
general lossless algorithms such as DEFLATE which is used
in ZIP file format and gzip. While ZIP may compress a
CD-quality audio file by 10-20%, FLAC achieves compression rates of
30-50% for most music, with significantly greater compression for voice
recordings. By contrast, lossy codecs can achieve ratios of 80%
or more by discarding data from the original stream.
FLAC
uses linear prediction to convert the audio samples to a series of
small, uncorrelated numbers (known as the residual), which are stored
efficiently using Golomb coding. It also uses run-length
encoding for blocks of identical samples, such as silent passages. The
technical strengths of FLAC compared to other lossless codecs lie in
its ability to be streamed and in a fast decode time, which is
independent of compression level.
As a lossless scheme, FLAC is
also a popular archive format for owners of CDs and other media
who wish to preserve their audio collections. If the original
media is lost, damaged, or worn out, a FLAC copy of the audio tracks
ensures that an exact duplicate of the original data can be recovered
at any time. An exact restoration from a lossy archive (e.g., MP3) of
the same data is impossible. A Cue sheet can optionally be
created when ripping a CD. If a CD is read and ripped
perfectly to FLAC files, the CUE file allows later burning of an audio
CD that is identical in audio data to the original CD, including track
order, pregaps, and CD-Text. However, additional data
present on some audio CDs such as lyrics and CD+G graphics are
beyond the scope of a CUE file and most ripping software, so that data
will not be archived.
The European Broadcasting Union (EBU)
has adopted the FLAC format over its Euroradio network for the
distribution of high quality audio.
Technical Details FLAC
supports only Fixed-point arithmetic samples,
not floating-point. It can handle any PCMaudio bit depth from
4 to 32 bits per sample, any sampling rate from 1 Hertz
to 655,350Hz in 1 Hz increments, and any number of channels from 1 to
8. Channels can be grouped in cases like stereo and 5.1
channel Surround sound to take advantage of interchannel
correlations to increase compression. FLAC uses Cyclic redundancy
check checksums for identifying corrupted frames when used in a
streaming protocol, and also has a complete MD5 hash of the ''raw
PCM'' audio stored in its ''STREAMINFO'' metadata header. FLAC allows
for a Golomb coding parameter between 0 and 16. FLAC
supports Replay Gain.
FLAC is implemented as the libFLAC
core encoder & decoder library with the main distributable program
''flac'' being the reference program utilizing the libFLAC API.
This codec API is also available in C++ as libFLAC++. The
reference implementation of FLAC compiles on many platforms, including
most Unix (such as Solaris (operating system) and Mac OS
X) and Unix-like (including Linux
and BSD), Microsoft Windows, BeOS, and OS/2
operating systems. For tagging, FLAC uses the same system
as Vorbis comments.
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